Cultures that lack strong infantry and archers will not be at their best on this map. Cultures like Greece and Rome actually have a strong suit on this map as well, given the powerful infantry and archers. The Britons aren’t exceptional here, but they can hold their own. Scythia can normally make up for this by using their cavalry, but they have limits on this map. Given the strength of the barbarians on this map, Gaul, Germania, Scythia and Dacia all have potential, but all of these except Germania lack dependable, solid, line-holding infantry. Chariots aren’t going to be anything special either, but, just as with cavalry, be prepared in case. Cavalry won’t be at their best here, due to the trees, but they certainly aren’t going to be weak. Even if you don’t get the hill, you should still be just fine in the long run. Use a barbarian faction, who has a forest bonus, and use a good deal of archers. Your other option might be to combine the two. Or, if you are of a more daring nature, you could use barbarian troops who have a bonus in the woods, and wait on your enemy to come and get you. Then place some infantry to block the way up the hill, and potentially have a strong defense. You could archer up and hope you get the larger hill to fight on. On this map you have several options in strategy. The trees do allow for a bit of a bonus, so you might want to consider them in any game plan you have. This hill has viewer trees, but the better defensive position is definitely there. Although the entire map is virtually a continuous set of hills, there is one large one, on which one play will start. Rolling hills, a grassy terrain, and widespread trees these words can all describe British Grassland. Ladder Map Information and Basic Strategy
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